{"id":1136,"date":"2013-03-24T15:26:04","date_gmt":"2013-03-24T15:26:04","guid":{"rendered":"https:\/\/mcc.sllf.qmul.ac.uk\/?p=1136"},"modified":"2026-02-02T16:41:13","modified_gmt":"2026-02-02T16:41:13","slug":"short-guide-to-3-d-film","status":"publish","type":"post","link":"https:\/\/mcc.sllf.qmul.ac.uk\/?p=1136","title":{"rendered":"Short guide to 3-D cinema"},"content":{"rendered":"<p>3-D or stereoscopic cinema presents separate images for the left and right eyes, screening them (with the assistance of eyewear) in a manner that prevents the left eye from seeing the image intended for the right, and vice versa. These images provide subtly different perspectives on a scene, recreating the perception of depth provided by binocular vision when viewed with polarized lenses that separate out the images. Generally speaking, when placed alongside each other these images create a sensation of depth behind the viewing plane, and when placed in an overlapping fashion they seem to extend in front of the viewing plane, these phenomena are known as positive parallax and negative parallax (or emergence) respectively.<\/p>\n<p>Historians \u2013 and advocates \u2013 of 3-D emphasize the existence of this kind of imaging prior to motion pictures. Stephen Prince describes at some length the advancements in stereoscopic image production in the second half of the nineteenth century, detailing the many patented devices for exhibiting stereoscopic images and, later, moving images by filmmakers such as Thomas Edison and the Lumi\u00e8re brothers (202). Sergei Eisenstein stated firmly in 1949 that \u201cmankind has for centuries been moving towards stereoscopic cinema\u201d, clearly seeing it as the teleological culmination of technologies of image representation (qtd. in Lane). While it may be true that stereography \u201cpreceded photography\u201d, and that the \u201cimpulse to capture life and replicate it with movement, color, sound, and three dimensions was present at the dawn of photography and motion pictures\u201d, the installation of 3-D as a standard format for film entertainment has not yet occurred (Zone 4).<\/p>\n<p>The first 3-D feature, <em>The Power of Love<\/em>, was screened in 1922, but the extent to which this kind of exhibition was commonplace is somewhat debated. Certainly, the first agreed \u2018wave\u2019 of 3-D films were released in the early 1950s: the independent stereoscopic release <em>Bwana Devil<\/em> (with its famous tagline \u2018A lion in your lap! A lover in your arms!\u2019) performed surprisingly well in November 1952. Hollywood, seizing an opportunity to make cinema special again in a time when it was threatened by newly affordable television sets, quickly \u201cembarked on a year long flurry of 3-D production\u201d (Mitchell 208). Richard C. Hawkins, in an article from 1953, describes the \u201centire motion-picture industry\u201d as being \u201cin a state of revolution\u201d at this time, akin to the mainstream application of synchronized sound in 1927 (325).<\/p>\n<p>However, despite even Alfred Hitchcock filming in the format (<em>Dial M for Murder <\/em>(1954)), box office returns did not justify the problems encountered when using the technology. To entice viewers away from their domestic entertainments the film industry instead looked to widescreen and Technicolor processes, which soon became standardized in a way 3-D did not. In the 1980s once again home entertainment systems are retrospectively seen as driving technological change in film exhibition. Whether <em>Comin at Ya!<\/em> (1981), <em>Friday the 13<sup>th<\/sup> Part III<\/em> (1981) or <em>Jaws 3-D<\/em> (1983) were released in 3-D as a direct result of the boom in VCRs is open to debate, but certainly this \u2018wave\u2019 was also short-lived. In the early twenty-first century stereoscopic IMAX documentaries (such as <em>Ghosts of the Abyss<\/em> (2003)) and animated children\u2019s films (<em>The Polar Express<\/em> (2004), <em>Chicken Little<\/em> (2005)) cornered what small market share there was to be found in 3-D exhibition.<\/p>\n<p>Yet contemporary 3-D\u2019s kinship with digital technology led to it returning to the mainstream. From the mid- to late-1990s industry filmmakers began pushing for digital exhibition to become the standard method of screening films. The increasing ubiquity of digital techniques at every stage of production both prompted and made this possible (Belton 187). 3-D, made considerably smoother with the application of digital technology, once again became part of a strategy to revitalize the cinema experience, rescuing it from the threat posed by pirated Internet content, advanced home entertainment systems and film subscription services (which include instant streaming capabilities) such as LoveFilm and Netflix (Elseasser 219). One of the most successful Hollywood directors of the last few decades, James Cameron, became prophet and marketing manager of digital 3-D, the release of his quarter-million dollar blockbuster <em>Avatar<\/em> in late 2009 requiring many cinemas to upgrade to digital projection in order to screen the stereoscopic version of the film (Elsaesser 222\u2013223). Thanks to the positioning of <em>Avatar<\/em> a major cultural event, audiences attended these 3-D screenings in huge numbers, resulting in box office receipts close to $3 billion dollars \u2013 a record (see Gray).<\/p>\n<p>The further financial success of <em>Alice in Wonderland<\/em> entrenched digital 3-D as the standard medium for the exhibition of costly, special effects-heavy blockbusters. This was despite hostile critical accounts of the stereoscopy in Tim Burton\u2019s film, which was generated in post-production (see Burr, Stevens). The continued tendency to convert \u2013 Marvel has converted all their content to 3-D since <em>Thor<\/em> (2011) \u2013 indicates both the extent to which 3-D remains an \u2018event\u2019, and the potential profitability of a stereoscopic release thanks to its additional ticket surcharges. A notable failure in this area was <em>Clash of the Titans<\/em> (2010), hurriedly converted following <em>Avatar<\/em>\u2019s success, and which critic David Edelstein states looks like a \u201cpop-up greeting card.\u201d These complaints become less frequent as the process of conversion becomes more sophisticated. Industry practitioners insist that \u201cquality defects\u201d arise due to \u201clack of attention or scrutiny to some phase of the [conversion] process\u201d, not to its fundamental unworkability (DeJohn).<\/p>\n<p>This process is complicated, time-consuming and costly. <em>Titanic<\/em> (1997), re-released in 3-D in 2012, took sixty weeks and $18 million to convert, for example (Murphy). This is not just due to the technological burden, but also creative labour \u2013 as Cameron states in an interview, conversion \u201creally boils down to a human, in the loop, sitting and watching a screen, saying, \u2018O.K., this guy is closer than that guy, this table is in front of that chair\u2019, and so on\u201d (qtd. in Itzkoff). This subjective interpretation of spatial qualities is even applicable to \u2018native\u2019 3-D, as both on-set and in post-production extensive work is required to adapt and manipulate z-axis information in order to make it legible, coherent and artistically expressive (Prince 214).<\/p>\n<p>This expressiveness has been the subject of a great deal of critical attention subsequent to the popularization of digital 3-D after 2009, whereas previously it was often sidelined. For instance, writing on previous 3-D waves, especially the 1950s, William Paul and Philip Sandifer are indicative of criticism in their attention to the emergence effect (moments when objects are thrust into the theatre in a combative manner). For Sandifer, these shots make the conditions of film spectatorship \u201cconspicuously visible\u201d, taking the viewer out of the narrative world of the film: \u201cto marvel at an immersive technology is necessarily not to be immersed\u201d (69, 64). The 3-D in films like <em>Bwana Devil<\/em> \u201cconstantly foregrounds itself, often in the most literal fashion\u201d (Paul 229). This ruptures \u201cdramatic flow\u201d \u2013 a sensation briefly pleasurable, but ultimately unsatisfying (Lane). Both Sandifer and Paul conclude that these spectacular aspects make 3-D resistant to absorption into filmic convention, therefore condemning it to appear in \u2018waves\u2019 which do not last more than a few years. Similar, if more extreme, positions are taken by Roger Ebert (2010, 2011) and Mark Kermode (2011), who have both been outwardly hostile towards 3-D. John Belton suggests definitively that \u201cif 3D is to be 3D, it must necessarily exploit the phenomenon of emergence, violating the segregation of spaces that lies at the core of the experience of classical cinema\u201d (194). All these writers perceive a crucial disunity between 3-D technology and classical film style.<\/p>\n<p>However, the longevity of the current crop of 3-D releases can be attributed to their more nuanced approach to depth composition than Sandifer, Paul and Belton allow. Use of the z-axis is orchestrated \u201cacross the narrative arc of [a] film in ways that creatively engage (and don\u2019t exhaust) the viewer\u2019s attention and image-fusion capabilities and that also embod[ies] important attributes of narrative and dramatic meaning\u201d (Prince 214). <em>Coraline<\/em> (2009) is often cited as successful in this regard, and Scott Higgins provides a valuable reading of the film\u2019s depth strategies as they relate to the heroine\u2019s feelings of claustrophobia, threat and wonder (196). As Elseasser states, contemporary 3-D exists within a digital mediascape, conditions radically different to those of the 1950s or 1980s. He suggests that in today\u2019s films (if not in their marketing) 3-D aims to be invisible, rather than visible: \u2018That is, much of the effort of directors, designers, and draftspersons working in 3-D goes towards naturalizing this type of technologically produced spatial vision, making it increasingly indiscernible\u2019 (221). As Cameron himself asserts, \u201cThe technology should wave its own wand and make itself disappear\u201d (qtd. in Lane). This is perhaps a paradoxical claim for an exhibition medium that requires upgraded projection systems, viewer prostheses, and higher ticket prices.<\/p>\n<p>Without doubt digital 3-D has proved more resilient than previous applications of the technology, and the Oscars awarded to the 3-D cinematography of <em>Hugo<\/em> (2011) and <em>Life of Pi<\/em> (2012) further demonstrate the critical recognition of the aesthetic possibilities of the stereoscopic medium. Rather than being a gimmick relying upon the emergence effect and shock value, contemporary stereoscopic films have benefitted from an increasing industrial knowledge base and rising audience familiarity. As more 3-D films are made, it might be expected their use of the medium will become increasingly nuanced. Critical accounts of such aesthetic strategies will likewise require new tools and approaches for their analysis. These tools will need to take into account both the illusionistic and the immersive qualities of 3-D: the uncanny potential it has to be both real and fantastical, a potential that encourages filmmakers to connect it to the early days of cinema itself, as in the film history narrative of <em>Hugo<\/em> and the kinetiscope-finale of <em>Oz the Great and Powerful<\/em> (2013). 3-D may be a cynical ploy to increase ticket prices and thwart (some) piracy, but it can also be an expressive tool for talented filmmakers. As Wim Wenders, whose 3-D documentary <em>Pina<\/em> (2010) was a critical success, states, stereoscopy belongs in the hands of \u201cpeople willing and able to forget limits, rules, formulas, recipes, and enter a whole new age of cinema, where there is more \u2026 connection. Existential connection. Believe it or not, 3D has that connecting power\u201d (qtd. in Pennington and Giardina 7, ellipsis in original).<\/p>\n<p><strong>References<\/strong><\/p>\n<p>Belton, John. \u201cDigital 3D Cinema: Digital Cinema\u2019s Missing Novelty Phase.\u201d <em>Film History<\/em> 24.2 (2012). 187\u2013195. Print.<\/p>\n<p>Burr, Ty. \u201cReview: Alice in Wonderland.\u201d <em>Boston Globe<\/em>, 5 Mar 2010. Web. 14 Mar 2013.<\/p>\n<p>DeJohn, Matthew. \u201cHow to Critique 3D.\u201d <em>Digital Cinema Report<\/em>, n.d. Web. 14 Mar 2013.<\/p>\n<p>Ebert, Roger. \u201cWhy I Hate 3D (And You Should Too).\u201d <em>The Daily Beast (Newsweek)<\/em>, 09 May 2010. Web. 14 Mar 2013.<\/p>\n<p>Ebert, Roger. \u201cWhy 3D doesn\u2019t work and never will. Case closed.\u201d <em>Chicago Sun Times<\/em>, 23 Jan 2011. Web. 14 Mar 2013.<\/p>\n<p>Edelstein, David. \u201c<em>Clash of the Titans<\/em> Review.\u201d <em>New York Magazine<\/em>. 2 Apr 2010. Web. 15 Mar 2013.<\/p>\n<p>Elseasser, Thomas. \u201cThe \u2018Return\u2019 of 3-D: On Some of the Logics and Genealogies of the Image in the Twenty-First Century.\u201d <em>Critical Inquiry<\/em> 39.2 (2013). 217\u2013246. Print.<\/p>\n<p>Gray, Brandon. \u201c\u2019Avatar\u2019 Claims Highest Gross of All Time.\u201d <em>Box Office Mojo<\/em>, 3 Feb 2010. Web. 14 Mar 2013.<\/p>\n<p>Hawkins, Richard C. \u201cPerspective on \u20183-D\u2019.\u201d <em>The Quarterly of Film Radio and Television<\/em> 7.4 (1953). 325\u2013334. Print.<\/p>\n<p>Higgins, Scott. \u201c3D in Depth: <em>Coraline<\/em>, <em>Hugo<\/em>, and a Sustainable Aesthetic.\u201d <em>Film History<\/em> 24.2 (2012). 196\u2013209. Print.<\/p>\n<p>Itzkoff, Dave. \u201cEye-Popping for Art\u2019s Sake: An Advocate for 3-D Films [interview with James Cameron].\u201d <em>New York Times<\/em>, 20 Oct 2010. Web. 22 Feb 2012.<\/p>\n<p>Kermode, Mark. <em>The Good, The Bad and the Multiplex<\/em>. London: Random House, 2011. Print.<\/p>\n<p>Lane, Anthony. \u201cThird Way: The Rise of 3-D.\u201d <em>The New Yorker<\/em>, 8 Mar 2010. Web. 25 Sep 2012.<\/p>\n<p>Murphy, Mekado. \u201cInside the 3-D Conversion of \u2018Titanic\u2019\u201d <em>New York Times<\/em>, 30 Mar 2012. Web. 14 Mar 2013.<\/p>\n<p>Paul, William. \u201cBreaking the Fourth Wall: \u2018Belascoism\u2019, Modernism, and a 3-D <em>Kiss Me Kate<\/em>.\u201d <em>Film History<\/em> 16.3 (2004). 229\u2013242. Print.<\/p>\n<p>Pennington, Adrian and Carolyn Giardina. <em>Exploring 3D: The New Grammar of Stereoscopic Filmmaking<\/em>. Focal Press: Oxford, 2012. Print.<\/p>\n<p>Prince, Stephen. <em>Digital Visual Effects in Cinema: The Seduction of Reality<\/em>. New Jersey: Rutgers University Press, 2012. Print.<\/p>\n<p>Sandifer, Philip. \u201cOut of the Screen and into the Theater: 3-D Film as Demo\u201d in <em>Cinema Journal<\/em> 50.3 (2011). 62\u201378. Print.<\/p>\n<p>Stevens, Dana. \u201cReview: Alice in Wonderland.\u201d <em>Slate<\/em>, 4 Mar 2010. Web. 14 Mar 2013.<\/p>\n<p>Zone, Ray. <em>Stereoscopic Cinema and the Origins of 3-D Film, 1838 \u2013 1952<\/em>. Lexington: University Press of Kentucky, 2007. Print.<\/p>\n<p><strong>Written by Nick Jones (2013); edited by Guy Westwell (2013) Queen Mary, University of London<\/strong><\/p>\n<p>This article may be used free of charge. Please obtain permission before redistributing. Selling without prior written consent is prohibited. In all cases this notice must remain intact.<\/p>\n<p>Copyright \u00a9 2013 Nick Jones\/Mapping Contemporary Cinema<\/p>\n","protected":false},"excerpt":{"rendered":"<p>3-D or stereoscopic cinema presents separate images for the left &hellip; <a href=\"https:\/\/mcc.sllf.qmul.ac.uk\/?p=1136\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[13,7],"tags":[137,143,139,47,65,138],"class_list":["post-1136","post","type-post","status-publish","format-standard","hentry","category-short-guide","category-short-guides","tag-3d","tag-digital-cinema","tag-exhibition","tag-film-industry","tag-special-effects","tag-technology"],"_links":{"self":[{"href":"https:\/\/mcc.sllf.qmul.ac.uk\/index.php?rest_route=\/wp\/v2\/posts\/1136","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mcc.sllf.qmul.ac.uk\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mcc.sllf.qmul.ac.uk\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mcc.sllf.qmul.ac.uk\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/mcc.sllf.qmul.ac.uk\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1136"}],"version-history":[{"count":32,"href":"https:\/\/mcc.sllf.qmul.ac.uk\/index.php?rest_route=\/wp\/v2\/posts\/1136\/revisions"}],"predecessor-version":[{"id":2343,"href":"https:\/\/mcc.sllf.qmul.ac.uk\/index.php?rest_route=\/wp\/v2\/posts\/1136\/revisions\/2343"}],"wp:attachment":[{"href":"https:\/\/mcc.sllf.qmul.ac.uk\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1136"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mcc.sllf.qmul.ac.uk\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1136"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mcc.sllf.qmul.ac.uk\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1136"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}